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Quaternions for computer graphics

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Published by Springer-Verlag in London, New York .
Written in English

Subjects:

  • Quaternions,
  • Mathematics,
  • Computer graphics

Book details:

Edition Notes

Includes bibliographic references (p.137-138) and index. 23

StatementJohn Vince
Classifications
LC ClassificationsQA196 .V56 2011
The Physical Object
Paginationxiv, 140 p. ;
Number of Pages140
ID Numbers
Open LibraryOL25064183M
ISBN 100857297597
ISBN 109780857297594, 9780857297600
LC Control Number2011931282
OCLC/WorldCa731916585

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Quaternions for Computer Graphics - Kindle edition by Vince, John. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Quaternions for Computer Graphics.5/5(4).   With quaternions this sequential process is not necessary. Why use Quaternions to rotate a 3D character when matrices can do the same job? There are two reasons why Quaternions are preferred in computer graphics: Matrix rotations suffer from what is known as Gimbal Lock. Quaternions consume less memory and are faster to compute than matrices.   Quaternions for Computer Graphics book. Read 2 reviews from the world's largest community for readers. Sir William Rowan Hamilton was a genius, and will 4/5. Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and rings. It also includes chapters on imaginary quantities, complex numbers and the complex plane, which are essential to understanding quaternions. The book contains many illustrations and worked examples, which make 5/5(3).

  The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice : John Vince. Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and rings. Chapter 7 is the focal point of the book Author: John Vince. Quaternions: From Classical Mechanics to Computer Graphics, and Beyond R. Mukundan Department of Computer Science University of Canterbury Christchurch, New Zealand. [email protected] Abstract: The theory of quaternions was introduced in the mid nineteenth century, and it found manyFile Size: KB. From the reviews:"The goal of this book is to demonstrate the use of quaternions for rotating objects in three-dimensional space, a frequent requirement in computer graphics. The target audience is computer graphics developers.

  Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and rings. It also includes chapters on imaginary quantities, complex numbers and the complex plane, which are essential to 4/5(2). Apart from introducing the reader to the features of quaternions and their associated algebra, the book provides valuable historical facts that bring the subject alive. Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and by:   “The goal of this book is to demonstrate the use of quaternions for rotating objects in three-dimensional space, a frequent requirement in computer graphics. The target audience is computer graphics developers . Brief historical notes appear throughout. Summing Up: .Price: $   Apart from introducing the reader to the features of quaternions and their associated algebra, the book provides valuable historical facts that bring the subject alive. Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and : Springer London.